Interactive Signalling

An analogue of pollution awareness

Sept 09 - (2019-09-09)

Brainstorming

Here’s an interesting idea I though of: we could use what’s called a RF detector which detects electronic signals such as wifi, bluetooth, cellular devices, etc. As more people enter a room, the signal would get stronger as most of us have electronic devices on us. The room could react based on how strong the signal is. It’s visualizing data we cannot see. This could be done with a sculptural piece, using projectors, a mix of both. We could also maybe tie that in with a website that viewers can visit that also has an impact on the room (I would like to explore the differences between having a presence that is physical, digital or both) And for the environmental aspect, we could maybe somehow incorporate e-waste.

The idea I had was to make an installation where we can get different electronic parts and lay them down on the floor outside, we can use the sun as a way of natural light and a way of drawing, by having heat conducting metal or a natural substance that reacts to heat they can draw manually how they feel about what is going on around them. We can connect them and what the installation part of the project can do is react and interact with the audience by showing them and making them view different ways. We can have a way of also making the audience visualize data by different ways they are feeling. When they would laugh it would show data of laughing events or different data and or if they are confused the electronic parts and sun heating the metal would take the place of the audience or person using it and interacting with it and would create its own way of visualizing what is going on around the piece.

Notes for ideas:

The idea of ref detector Visualizing the invisible data Computer genarated patterns More people would participate

The electronics Fans air power Wind fan motors being controled Environmental landscape motors Sounds with mechanical parts with symphonic way of representing Mechanical sounding room Entering room where the room starts to make noises Emotions with sounds Organic objects that use water to drip downwards Botanical gardens of sounds

own miniature city with the environment Feedback with colour greener the better Progress greenery over time Smart sustainability city

Teaching good habits to people through gamification Interact with what is going on over time

The theme of energy Good and bad

Clear water and the more they would interact would be clearer over time Use phones as interactions

Interact with collaboration Teratory aquisition Where the people are effect the environment Visual art piece Idea of repition a statement of design